Rollin!
Platform: Commodore 64
Gametype: Undefined
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In Rollin, you must move through a maze arranged in a grid-like pattern. Each of the boxes has a number in it – by crossing all four sides, that total is added to your score. Enemies are moving around the screen and must be avoided – contact will cost one of your three lives. However, once you enclose all four of the corner boxes, they change colour and can be ran into for a points bonus which doubles from the initial 100 each time.

The exact gameplay varies on each level. On odd-numbered screens, the levels are made up of dots, which can be eaten (for points) in any order. Even numbered screens are more restrictive – a section of line only remains ‘done’ if you then complete a box it is in contact with, without moving away from it.

The best Amidar clone ever made for any home computer system. Excellent use of hardware sprites capabilities of the C-64. Smooth 50fps action with no slowdowns, no gameplay glitches, no messy tunes. Forget about trash titles like Potty Painter, Traxx or even Pesky Painter and Omidar. Rollin is the game to own unless you are willing to get a hold of the original coin-op machine! Background music not part of the game.
